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Dev

Where are we now?

A lot of my previous posts have been opinion-pieces about my approach to game dev and storytelling, which is all well and good but I wanted to post an update about where the demo is currently up to. I’m not a patient man and I always want things finished immediately, but a few weeks ago […]

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Dev

It’s not for me

This project initially started out as a passionate, self-indulgent fantasy where I grandly stood on the backs of giants to create a game which included all of the things I love about point & click adventure games, with none of the bits I didn’t. Through engaging with other gamers and game developers online it has […]

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Dev

Making a game of writing a game

Firstly, apologies for not writing much for a few weeks, I’ve been getting my head down doing some serious nothing after working solidly without a significant break since Christmas. I wanted to write a little bit about my approach to developing gameplay, characters and enviroments. I’m sure that this will receive a certain amount of […]

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Dev

Pre-launch demo poll

As you’re probably aware, I’m feeling my way with a lot of this stuff, so I’d really appreciate your opinions on a couple of things! Click here if you’d like to subscribe to emails about the project.

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Dev

Making a start

This week I have finally started making actual “things” for the demo. Booting up Photoshop to get started on the pixel art for the first couple of scenes, getting them loaded into Visionaire and starting to get some of the rudimentary actions and dialogue linked up. I love an organic process for creating a game. […]

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Dev

Conflict resolution

There is always going to be self doubt in any creative process. But since becoming more heavily involved in point n’ click game dev it’s become increasingly obvious just how many extremely talented and creative game designers there are out there, even in the world of pixel art alone! I mean I’m a designer, I […]

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Dev

Engines ready.

At some point I’m hoping to fund my new game partially via crowdfunding. But convincing the general public that I’m competent enough to deliver something interesting, creative, fun and actually playable will take some doing. I may create an hilarious deadpan video of myself looking like I’m not just desperate to justify my own whimsy. […]